Hi.
Sorry, yes Set event properties works as well, but sending a event to the run fsm will not work (possibly broadcast event could work but not good to use performance wise.)
Something you could do is use is 'Get fsm bool' (called RESPONSE for example)
and a bool test (there is also a custom action 'Fsm Bool Test' on the
Ecosystemand check every frame.
and instead of sending even set that bool to 'true'
I use 'Fsm Bool Test' a lot in run fsm for enemy behaviors.