When might we see a solution for the super slow Unity inspector rendering when there are lots of FSMs on it?
As it is now, if there are more then a few FSMs, the Unity inspector slows everything to a crawl, like < 5 fps. I have to either hide the inspector by switching tabs or click 'Collapse All Components' constantly (as Unity has a tendency expand things on the inspector automatically).
Maybe put the FSMs in their own window because it's annoying to use with how slow it is now.