Hi,
Yes, Let's see how/what Unity will do with this, but indeed, if you can use Bolt you can code just as good, because it's a one to one relationship with the coding strategy ( they do have some modules like an FSM, so that's good of course), they just can't afford to provide the same system as Playmaker because by nature, it doesn't scale because for every new api you have to provide a hand written custom Action, yet that's the best approach for the end developer because you can then provide more features around that api then simply exposing it, which is why PlayMaker will always have a tremendous advantages in terms of production speed and design workflow.
Also, Bolt as is it not ready for production because of the performance impact at runtime ( because it soley relies on reflections which is costly in terms of perfs), let's see how Bolt 2 performs, hopefully they can improve on that.
Bye,
Jean