Hi All, I'm struggling to debug a very complex playmaker graph (using version 1.9.0) and hoping someone might be able to help me.
Our QA team has reported an "FSM : Loop count exceeded maximum: 1000" error with a very low repro rate, so I'd like to be able to enable logging for development builds, but can't figure out how to do this.
If I enabled "Forward PlayMaker Log to Unity Log" in the debug preferences I get a full output of all the states in the editor, however when I build a development version of the game I only get the "Loop count exceeded maximum" error and none of the detailed information about the states that were called. Since this particular graph is so huge it's incredibly difficult to see where this loop might be, so without logging I'm not sure how to find it.
I also have another strange issue where the logging will sometimes turn itself off in the editor as well. When this happens I've checked in the debugging preferences and the "Forward PlayMaker Log to Unity Log" option is still checked, but I need to deselect/re-select it in order for it to start working again.
Does anyone have any idea what might be causing this? Should the full logs from "Forward PlayMaker Log to Unity Log" work in development builds, or is this only for use in-editor? Any suggestions on how best to track down this "FSM : Loop count exceeded maximum: 1000" bug would be much appreciated!
Many thanks!