playMaker

Author Topic: LoadSceneAtSpawnPoint  (Read 827 times)

Tangled Rays

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LoadSceneAtSpawnPoint
« on: June 05, 2020, 06:10:11 AM »
Hi all, I am using Fungus for my conversation scenes and previously had a PlayMaker FSM over-riding the Fungus component 'Load Scene'. It relied on the as mentioned in the title component and worked on the disable status, but this no longer triggers and I think something has changed in the new version of Fungus that stops it. Has anyone any suggestions of how I might go about over-riding the start spawn point with the correct one for each individual conversation? Thanks for any help :)

jeanfabre

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Re: LoadSceneAtSpawnPoint
« Reply #1 on: June 10, 2020, 01:26:09 AM »
Hi,

 I am not aware of any such feature in unity, do you have a link where it describes loading a scene at a specific point?

Bye,

 Jean

Tangled Rays

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Re: LoadSceneAtSpawnPoint
« Reply #2 on: June 12, 2020, 01:57:29 PM »
It is an action available with the Dialogue System, but I have also asked here and on the Fungus forums in case anyone knows what's going on between Fungus and PlayMaker. I think Fungus's last update has changed something, just looking in to it :)