playMaker
Home
Store
Showcase
Tutorials
Forums
Manual
Wiki
About Us
Playmaker Forum
Welcome,
Guest
. Please
login
or
register
.
Did you miss your
activation email
?
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
News:
Join our
Discord Channel
Home
Help
Search
Login
Register
Playmaker Forum
»
PlayMaker Help & Tips
»
PlayMaker Help
(Moderator:
600
) »
LoadSceneAtSpawnPoint
« previous
next »
Print
Pages: [
1
]
Go Down
Author
Topic: LoadSceneAtSpawnPoint (Read 827 times)
Tangled Rays
Playmaker Newbie
Posts: 42
LoadSceneAtSpawnPoint
«
on:
June 05, 2020, 06:10:11 AM »
Hi all, I am using Fungus for my conversation scenes and previously had a PlayMaker FSM over-riding the Fungus component 'Load Scene'. It relied on the as mentioned in the title component and worked on the disable status, but this no longer triggers and I think something has changed in the new version of Fungus that stops it. Has anyone any suggestions of how I might go about over-riding the start spawn point with the correct one for each individual conversation? Thanks for any help
Logged
jeanfabre
Administrator
Hero Member
Posts: 15500
Official Playmaker Support
Re: LoadSceneAtSpawnPoint
«
Reply #1 on:
June 10, 2020, 01:26:09 AM »
Hi,
I am not aware of any such feature in unity, do you have a link where it describes loading a scene at a specific point?
Bye,
Jean
Logged
Tangled Rays
Playmaker Newbie
Posts: 42
Re: LoadSceneAtSpawnPoint
«
Reply #2 on:
June 12, 2020, 01:57:29 PM »
It is an action available with the Dialogue System, but I have also asked here and on the Fungus forums in case anyone knows what's going on between Fungus and PlayMaker. I think Fungus's last update has changed something, just looking in to it
Logged
Print
Pages: [
1
]
Go Up
« previous
next »
Playmaker Forum
»
PlayMaker Help & Tips
»
PlayMaker Help
(Moderator:
600
) »
LoadSceneAtSpawnPoint