Area: Editor in Play Mode
Frequency: Suddenly now always
1) What happened
In an FSM I have a UI On Pointer Enter Event that sends an event. Suddenly, now it also creates an error right after doing it. Everything seems to work fine, but the console is spammed with these errors as I hover over the various menu canvas item prefabs that contain this this fsm.
2) How can we reproduce it
the top event is what triggers it, in the picture.
billsmithnine@gmail.com
Unity Info:
Unity Version: 2019.3.15f1
Playmaker Version: 1.9.0.p20
BuildTarget: StandaloneWindows
System Info:
OS: Windows 10 (10.0.0) 64bit
Processor: AMD FX(tm)-8350 Eight-Core Processor
System Memory: 32749
Graphics Device: NVIDIA GeForce RTX 2060 SUPER
ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) (at <437ba245d8404784b9fbab9b439ac908>:0)
System.ThrowHelper.ThrowArgumentOutOfRangeException () (at <437ba245d8404784b9fbab9b439ac908>:0)
System.Collections.Generic.List`1[T].get_Item (System.Int32 index) (at <437ba245d8404784b9fbab9b439ac908>:0)
UnityEngine.EventSystems.EventTrigger.Execute (UnityEngine.EventSystems.EventTriggerType id, UnityEngine.EventSystems.BaseEventData eventData) (at S:/Game Engines/2019.3.15f1/Editor/Data/Resources/PackageManager/BuiltInPackages/com.unity.ugui/Runtime/EventSystem/EventTrigger.cs:212)
UnityEngine.EventSystems.EventTrigger.OnPointerEnter (UnityEngine.EventSystems.PointerEventData eventData) (at S:/Game Engines/2019.3.15f1/Editor/Data/Resources/PackageManager/BuiltInPackages/com.unity.ugui/Runtime/EventSystem/EventTrigger.cs:223)
UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerEnterHandler handler, UnityEngine.EventSystems.BaseEventData eventData) (at S:/Game Engines/2019.3.15f1/Editor/Data/Resources/PackageManager/BuiltInPackages/com.unity.ugui/Runtime/EventSystem/ExecuteEvents.cs:22)
UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) (at S:/Game Engines/2019.3.15f1/Editor/Data/Resources/PackageManager/BuiltInPackages/com.unity.ugui/Runtime/EventSystem/ExecuteEvents.cs:261)
UnityEngine.EventSystems.EventSystem:Update() (at S:/Game Engines/2019.3.15f1/Editor/Data/Resources/PackageManager/BuiltInPackages/com.unity.ugui/Runtime/EventSystem/EventSystem.cs:377)