Hello,
Okay, this is real noob stuff here...
So, yesterday I experimented with changing the build platform to Android, to see if i could get my game on my phone.
A friend of mine who works in game dev recommended getting a WIP version on the phone/Android asap to see how it runs.
When i changed the platform, Unity went through a process of re-importing all the assets (?), and finally when that was done, i hit the play button in Unity.
My god. The game could barely play! Even though it was still on my beefy mac! I didn't even get as far building it for the phone.
What's the deal here?
I understand things need to be optimised for phones, but why did the game grind to a halt (1 frame per second) whilst still on my computer?
The game is fairly simple. It does have a lot of stuff in it, but it's not over blown by any means.
Are the standard optimization techniques that can be done with playmaker? Like, only creating objects when they're in the scene? Anything?
Thanks.