Hi,
Interesting discussion indeed!
It's important to realize that in the absence of a subscription model, many great publishers went under because they could not sustain support, it just is not viable as it is and only a handful of publishers can afford living on new purchases as proper income, and that's not a good business model, regardless of the field nor the perception of the end user.
Which is why mobile phone and other tech company implement programmed obsolescence in their software, so that you end up being forced to purchase the latest hardware or software, which in end becomes a forced subscription. I'd rather play a fair game where every one is aware of the costs of maintenance.
Publishers assets are not like games or off the shelves product, it's never "out", it's a constant effort to work with the latest unity, the latest platforms updates, not even mentioning support. It's an on going process.
PlayMaker is literally the oldest and the most successful asset of all times, free or paid.
https://assetstore.unity.com/?rating=5&orderBy=5&rows=96Let's see how Bolt is going to perform and affect PlayMaker now that it is free. Let's hope both can coexists.
Bye,
Jean