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Author Topic: Inventory and Real Time Combat systems  (Read 2294 times)

alternativee30

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Inventory and Real Time Combat systems
« on: June 14, 2012, 09:24:36 PM »
I am wondering if there are any premade Inventory or Combat systems for free or sale that play nice with Playmaker right out of the box out there. I havent really found anything just looking around myself. I am looking to simplify the process as much as possible.

Lane

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Re: Inventory and Real Time Combat systems
« Reply #1 on: July 19, 2012, 04:21:49 AM »
I'm also looking for some direction on where to start with creating an Inventory and Equipment Slots. I don't really know anything about Array's or using them in playMaker so any info or ideas would be appreciated.

An older thread I found said this was feasible after 1.2.

Lane

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Re: Inventory and Real Time Combat systems
« Reply #2 on: July 20, 2012, 08:25:13 AM »
Any high level suggestions on inventory development?

mrbdrm

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Re: Inventory and Real Time Combat systems
« Reply #3 on: July 20, 2012, 03:09:31 PM »
i have made an Inventory for my game , but i cant share it because its messy and i dont think it will work for you project , i have done it to sute my needs .
but in general i have FSM for inventory manager and another FSM called pickup manager and FSM for each item im going to pickup after that i use send event alot :)

jeanfabre

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Re: Inventory and Real Time Combat systems
« Reply #4 on: September 18, 2012, 04:30:26 AM »
Hi,

 Check out ArrayMaker, I just made a simple inventory system for you to study and inspire from

https://hutonggames.fogbugz.com/default.asp?W715

bye,

 Jean