Hi !
Making a tower defense game. i am using pooler to spawn enemy Zombies. There is already 50 clones pooled. First wave is 5 zombies. There is no issue when zombies spawn.
Using Pooler destroy self when Zombie's HP became 0 or less.
There is no problem until Wave 1. I keep getting below error every time I try spawn zombies for second wave. Instead of spawn zombie, console giving this error.
MissingReferenceException: The object of type 'GameObject' has been destroyed but you are still trying to access it.
Your script should either check if it is null or you should not destroy the object.
HutongGames.PlayMaker.Actions.PoolerPool.GetPooledObject (System.String PoolName) (at Assets/PlayMaker Custom Actions/Pooler/PoolerPool.cs:85)
HutongGames.PlayMaker.Actions.PoolerSpawn.OnEnter () (at Assets/PlayMaker Custom Actions/Pooler/PoolerSpawn.cs:43)
HutongGames.PlayMaker.FsmState.ActivateActions (System.Int32 startIndex) (at C:/Projects/Playmaker_1.9.0/Projects/Playmaker.source.unity/Assets/PlayMaker/Classes/FsmState.cs:205)
HutongGames.PlayMaker.FsmState.OnEnter () (at C:/Projects/Playmaker_1.9.0/Projects/Playmaker.source.unity/Assets/PlayMaker/Classes/FsmState.cs:175)
HutongGames.PlayMaker.Fsm.EnterState (HutongGames.PlayMaker.FsmState state) (at C:/Projects/Playmaker_1.9.0/Projects/Playmaker.source.unity/Assets/PlayMaker/Classes/Fsm.cs:2771)
HutongGames.PlayMaker.Fsm.SwitchState (HutongGames.PlayMaker.FsmState toState) (at C:/Projects/Playmaker_1.9.0/Projects/Playmaker.source.unity/Assets/PlayMaker/Classes/Fsm.cs:2718)
HutongGames.PlayMaker.Fsm.UpdateStateChanges () (at C:/Projects/Playmaker_1.9.0/Projects/Playmaker.source.unity/Assets/PlayMaker/Classes/Fsm.cs:2643)
HutongGames.PlayMaker.Fsm.UpdateState (HutongGames.PlayMaker.FsmState state) (at C:/Projects/Playmaker_1.9.0/Projects/Playmaker.source.unity/Assets/PlayMaker/Classes/Fsm.cs:2787)
HutongGames.PlayMaker.Fsm.Update () (at C:/Projects/Playmaker_1.9.0/Projects/Playmaker.source.unity/Assets/PlayMaker/Classes/Fsm.cs:1995)
PlayMakerFSM.Update () (at C:/Projects/Playmaker_1.9.0/Projects/Playmaker.source.unity/Assets/PlayMaker/PlayMakerFSM.cs:594)