playMaker

Author Topic: How to determine the movement of fast moving objects using Playmaker "raycast"  (Read 600 times)

playmakertester

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Hi,

I'm making a Colorbumper3D clone using Playmaker.

We are facing a problem where moving the player's balls at high speed will inevitably cause them to penetrate the Enemy cube.

I've tried several Collision settings, but none of them have solved the problem.
I looked into ways to deal with this problem without making the game slower and found several articles that say "raycast" can help.

If anyone has any ideas on how to use Playmaker's raycast to make fast-moving objects collide properly, please let me know.