playMaker

Author Topic: Trying to add C4D object with FSM, MonoBehaviour Prefab error wont make it work.  (Read 842 times)

BredDev

  • Playmaker Newbie
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  • Posts: 27
Hey everyone, first time poster here.

Bought Playmaker last week and loving it so far, I'm trying to import a Cinema 4D object into my scene. It has velocity and a get axis so when it hits the plane, it should just be able to move left and right...but it falls straight thru.

https://imgur.com/a/ZyoQaQK

I've copied the states into Unity objects and it works fine, only with an FBX file it doesn't want to collide with anything. I've even tried adding terrain collider and mesh collider tags. Nothings working and I think it has something to do with that Prefab Override message.

Anyone experience this? ???

Thanks

djaydino

  • Administrator
  • Hero Member
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  • Posts: 7615
    • jinxtergames
Hi.
The object needs a collider.

You can add the component directly or make a empty object as parent and add the collider there.

It also might need a Rigidbody if it does not have one yet.

BredDev

  • Playmaker Newbie
  • *
  • Posts: 27
Hi.
The object needs a collider.

You can add the component directly or make a empty object as parent and add the collider there.

It also might need a Rigidbody if it does not have one yet.

Awesome, it works now, thanks djaydino!