hi all
i have the object which has child gameobj. and the child object check the getTriggeredStay.
but although i finished this parent object's action, still updating in child object makes system overloading. so i want to stop this child's "updating state" from any state to kill this action.
i know there is global transition, but i'm not sure this makes kill all the same prefabs. (because this is "global" transition)
how can i solve this?
thank you