Hi there,
Can anyone point me in the direction of a tutorial that explains using Array Maker to set up waves of enemies to spawn?
I'm trying to set up a system that spawns a wave of 5 enemies depending on player actions, and at the moment my logic is amateurish at best, with 5 different Pooler Spawn actions for 1 enemy, spawning at 5 different game objects, grouped near each other, positioned in-world.
The same enemy spawns at the same place each time.
I'd like to have a system that spawns a wave of different enemies, in a group of 5. So I mean, wave 1 can be 5 x Enemy1 (robot), spawning at location 1.
It seems odd to me that the Pooler Spawn action doesn't give you the option of spawning more than 1 prefab, so I need a separate action for each individual prefab/enemy.
The information I guess I'd need stored in the array would be:
Different Enemy Prefabs
Spawn Points (different positions and groupings of 5 empty Game Objects)
Does this make sense?
Thanks.