Thanks all. Not reinventing the wheel bro,cannot find the script
Ok, i found the solution by altering texture offset of a quad. The reason it dont work before is, somewhere in the float compare action,i filled wrong value in float 2 and tolerance:P
My method:
1.Use a quad,texture it with seamless background texture
2.Align to camera,and move with camera
3.When player move, change the texture offset depending on the movement direction.
Thanks All, Love U