playMaker

Author Topic: Re: finding the application used at runtime  (Read 2732 times)

djaydino

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Re: finding the application used at runtime[ Solved ]
« Reply #15 on: November 06, 2020, 04:35:40 PM »
Hi.
I don't have a mac, but maybe someone else could have a try.

if no one replies you cold try a 'emulator'

https://www.makeuseof.com/tag/macos-windows-10-virtual-machine/

colpolstudios

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Re: finding the application used at runtime[ Solved ] Require Mac tester!
« Reply #16 on: November 07, 2020, 09:28:08 AM »
I don't fancy having to go through that process of the 'emulator'.

To the playmaker community. I need your help.

I need a Mac user to run a very small Web GL build and test does a joystick controller work for you!

You can use this free web service to test it out:

https://www.google.com/search?client=firefox-b-d&q=itch.io

Just do not publish it, you can still playtest.

Thank you so much for your time and support with this matter.

colpolstudios

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Re: finding the application used at runtime[ Solved ] Require Mac tester!
« Reply #17 on: November 22, 2020, 04:19:16 PM »
Hi there, a mac user-tested this and it works.

Personally, I don't have anything against the use of "Rewired" everything has its place.

For me, hey it's just me. I continue to work on my "Playmaker Control"

The main issues.

The users operating system is checked.

So far the only joystick giving any issue is the "Playstation Controller", then you have the additional issue of the controls changing if you are developing within the unity editor.

I have been able to overcome these issues, but I use windows as my operating system.

The chances of finding a Mac user who also uses a "Playstation controller" are rather slim.

But you're in luck as I have an Xbox controller as well, lol.

I'm unsure if anyone is following with my progress, but here goes.

The next step is to create a user-defined joystick, its possible but will require a lot of work.

"Playmaker" is an extremely powerful tool, full of possibilities!

Update: https://colpolstudios.itch.io/playmaker-control-and-tps-cover
 


« Last Edit: November 22, 2020, 04:22:51 PM by colpolstudios »

colpolstudios

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Re: finding the application used at runtime
« Reply #18 on: November 29, 2020, 07:27:18 PM »
Despite my best efforts, within my "playmaker Control," I have conceded that my project will not be available for Mac / Apple users.

Using only playmaker and the standard unity input.

This is the current status of my project.

https://colpolstudios.itch.io/playmaker-control-and-tps-cover


Use your mouse wheel to scroll through weapons.

If you have time I'd appreciate feedback on this web GL demo.