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Author Topic: Does Playmaker have a workable solution for hex map pathfinding?  (Read 714 times)

EverySingleSoldier

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Does Playmaker have a workable solution for hex map pathfinding?
« on: November 03, 2020, 08:10:51 AM »
I have searched the forums and the web and I can't find any definitive solution for handling pathfinding on a hex based grid.

A* , Unity Navmesh etc.

I am looking for a pathfinding solution that will take terrain cost of each type of hex into consideration when calculating the most efficient path.

Any help would be appreciated.

Broken Stylus

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Re: Does Playmaker have a workable solution for hex map pathfinding?
« Reply #1 on: November 04, 2020, 05:17:10 AM »
For things so specific it's more likely you will need to look into a plugin and if it has no Playmaker support, then you would bring the documentation back here and we see how we can provide a basic set of actions from the methods provided in said documentation.