playMaker

Author Topic: Reskinning PlayMaker to look like Mecanim?  (Read 3811 times)

nrvllrgrs

  • Playmaker Newbie
  • *
  • Posts: 1
Reskinning PlayMaker to look like Mecanim?
« on: September 18, 2012, 11:35:59 AM »
I'm curious if PlayMaker will be reskinned to look/behave similar to Mecanim when Unity 4 releases. Personally, I like having very similar workflows between tools. Learn one work flow instead of several different ones...you know how it goes.

Alex Chouls

  • Administrator
  • Hero Member
  • *****
  • Posts: 3987
  • Official Playmaker Support
    • LinkedIn
Re: Reskinning PlayMaker to look like Mecanim?
« Reply #1 on: September 26, 2012, 06:45:37 PM »
We'll definitely steal ideas from Mecanim where applicable to improve workflow. However Mecanim has access to the Unity editor in ways that we don't (e.g. the Inspector panel).

mickman

  • Junior Playmaker
  • **
  • Posts: 62
Re: Reskinning PlayMaker to look like Mecanim?
« Reply #2 on: November 14, 2012, 03:08:39 PM »
hhmmm... or  perhaps Mechanim's stealing ideas from PlayMaker   ::)


jeanfabre

  • Administrator
  • Hero Member
  • *****
  • Posts: 15500
  • Official Playmaker Support
Re: Reskinning PlayMaker to look like Mecanim?
« Reply #3 on: November 15, 2012, 01:15:21 AM »
indeed!

At Unite, we could really feel that a lot more of these graph and fsm based editor are going to be designed and used on other Unity features, and  we can thank PlayMaker for having lead the way with a perfect blend of visual editing and productivity.

bye,

 Jean