playMaker

Author Topic: Timeline - Send Event [SOLVED]  (Read 1498 times)

MarkD

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Timeline - Send Event [SOLVED]
« on: November 10, 2020, 09:36:18 PM »
Hey everyone,

I'd like to send events from my Timeline and I'm not sure about how to do it.  I read this thread (https://hutonggames.com/playmakerforum/index.php?topic=15465.0) started a couple of years ago but I don't see the action or understand how to send an event from the Timeline. 

To be clear, this isn't the animation timeline, this is the cutscene Timeline added in 2017. 

Can anyone give me an idea on the steps, actions, and UI needed to do this?
« Last Edit: November 13, 2020, 02:34:03 PM by MarkD »

nFighter

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Re: Timeline - Send Event
« Reply #1 on: November 11, 2020, 01:45:37 AM »
You don't need special playmaker actions to send events from a timeline. Just check this 5-minute guide
In two words: you create "signal", put this "signal" on your timeline, add signal receiver, and this is it. You got a native unity event field that can be used as usual. Now you can add the desired playmaker FSM to this event and call FSM events, or use SetState action...
indie developer of multiplayer adult fighting
http://nakedfighter3d.com

MarkD

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Re: Timeline - Send Event
« Reply #2 on: November 11, 2020, 11:32:47 PM »
Excellent - thank you, nFighter!

I'd love to see a tutorial on how to use all of the options available, but I've got the basic thing I needed (to send an event) so I'm good.

If anyone wants to make a tutorial or knows of any good ref out there for how to use the other actions for Playmaker in the Signal emitter, I'd love to hear about it.

nFighter

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Re: Timeline - Send Event [SOLVED]
« Reply #3 on: November 12, 2020, 03:05:56 AM »
I'm not ready for the proper tutorials, but I'm using timelines and playmaker intensively, so feel free to ask any particular questions if you'll stuck
indie developer of multiplayer adult fighting
http://nakedfighter3d.com