Two issues with this action:
Firstly, the action is set to Game Object + FSM, but it assumes all GOs have the same FSM name. It should switch between "same name" option or using an array which length would equal that of the Game Object array length (as the user can add more Game Objects to send the event to).
Secondly, the other modes might not be working at all. I changed the action to Game Objects only as the type of target and no event was sent.