Hiya, been a little while. I hope you're all well.
Due to intense work commitments I've not touched my game for a few weeks, but now I'm back on it and picking up from where I left off...
The last thing I asked about was carrying variables from one scene to another, using 'Don't Destroy on Load', and it all worked out perfectly...
https://hutonggames.com/playmakerforum/index.php?topic=22928.0Continuing the same theme, I've hit another brick wall (story of my game-dev life!) . I have 2 scenes - 1) the main gameplay which is basically a spaceship whizzing around shooting stuff, and 2) when you're docked in the Mother ship which is more about resource management and upgrading weapons etc.
I have a 'Don't Destroy on Load' Game Manager defined in scene 1), which carries all the variables I need into scene 2).
My question is probably a total n00b thing,- When I'm in
editor mode, and setting up the UI, etc for inside Mother Ship (scene 2), how can I use all the variable values and names from the Game Manager if it doesn't exist in the Hierarchy of the scene?
Make sense?
Thanks in advance.
J.