playMaker

Author Topic: PlayMakerGUI Prefab? [SOLVED]  (Read 1663 times)

acornbringer

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PlayMakerGUI Prefab? [SOLVED]
« on: December 14, 2020, 09:09:30 AM »
Hello!

I tried to make a prefab out of the auto generated (or created from an empty game object) PlayMakerGUI so I can just add it in by hand to each scene when needed. However if I place the prefab into a scene not yet containing a PlayMakerGUI, I get a pop-up box saying I can't only have one in each scene. Then I'm asked if I would like to delete the extra game object - which will remove the single PlayMakerGUI from the scene.

I'm curious as to why it's thinking there is more than one in the when it's really just the one prefab. Is it not recommended to use this PlayMakerGUI script in prefab form?

I'm using PlayMaker 1.9.0p20 and Unity 5.6.4f1

Thanks :)
« Last Edit: March 11, 2022, 08:17:38 AM by acornbringer »

djaydino

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Re: PlayMakerGUI Prefab?
« Reply #1 on: December 14, 2020, 05:57:01 PM »
Hi
If a different scene is open as well and has a PlayMakerGUI then it will show that message.
But i don't think its advisable to make a prefab of it.

after placing you could try the unpack the prefab.

acornbringer

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Re: PlayMakerGUI Prefab?
« Reply #2 on: December 15, 2020, 06:55:29 AM »
[...]
But i don't think its advisable to make a prefab of it.
[...]

Okay then! Thanks for the reply.

I was just curious about that to save myself a few clicks while creating multiple scenes. I don't know how, but I had it in my head that on another project I was using a prefab for this game object. Must have been mistaken.

Take care :)