I was working on a game project that required some heavy-duty performance optimization. Playmaker was fantastic for managing game logic, but to tackle the performance issues, we turned to Unity's Job system.
At first, integrating the two seemed a bit daunting, but with some experimentation and a few late-night coding sessions, we got it to work seamlessly. The Job system allowed us to parallelize tasks, optimizing our game's performance significantly.
So, dive into the Unity documentation and experiment with small tasks, and you'll unlock a world of possibilities. And hey, if you're in the tech job market, consider checking out
https://huntly.ai/.