playMaker

Author Topic: Is there any In-App Purchase actions?  (Read 9058 times)

mikejkelley

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Re: Is there any In-App Purchase actions?
« Reply #15 on: December 25, 2012, 12:47:18 AM »
This is awesome. I just discovered playmaker and it's awesome. And it's great that you guys are making it even awesomer!

Uladzimir

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Re: Is there any In-App Purchase actions?
« Reply #16 on: February 17, 2014, 04:56:14 AM »
Hi,
I  tested it storeKit_beta.unitypackage two weeks (in the sandbox mode)

— I installed the latest version of Prime31 StoreKit In App v1.5.1
— then installed storeKit_beta.unitypackage actions
… and got an error message:

Assets/PlayMaker StoreKit/PlayMakerStoreKitProxy.cs(100,33): error CS0117: `StoreKitManager' does not contain a definition for `receiptValidationFailedEvent'

Assets/PlayMaker StoreKit/PlayMakerStoreKitProxy.cs(101,33): error CS0117: `StoreKitManager' does not contain a definition for `receiptValidationRawResponseReceivedEvent'

Assets/PlayMaker StoreKit/PlayMakerStoreKitProxy.cs(102,33): error CS0117: `StoreKitManager' does not contain a definition for `receiptValidationSuccessfulEvent'

Assets/PlayMaker StoreKit/PlayMakerStoreKitProxy.cs(119,33): error CS0117: `StoreKitManager' does not contain a definition for `receiptValidationFailedEvent'

Assets/PlayMaker StoreKit/PlayMakerStoreKitProxy.cs(120,33): error CS0117: `StoreKitManager' does not contain a definition for `receiptValidationRawResponseReceivedEvent'

Assets/PlayMaker StoreKit/PlayMakerStoreKitProxy.cs(121,33): error CS0117: `StoreKitManager' does not contain a definition for `receiptValidationSuccessfulEvent'


I commented out a few lines of code in PlayMakerStoreKitProxy.cs
(100,101,102 & 118,119,120)
Code: [Select]
// StoreKitManager.receiptValidationFailedEvent += receiptValidationFailed;
// StoreKitManager.receiptValidationRawResponseReceivedEvent += receiptValidationRawResponseReceived;
// StoreKitManager.receiptValidationSuccessfulEvent += receiptValidationSuccessful;
&
Code: [Select]
// StoreKitManager.receiptValidationFailedEvent -= receiptValidationFailed;
// StoreKitManager.receiptValidationRawResponseReceivedEvent -= receiptValidationRawResponseReceived;
// StoreKitManager.receiptValidationSuccessfulEvent -= receiptValidationSuccessful;
and error disappeared

After that I successfully built its system of payments for the game
(except receipt Validation).

I tested on Ipad3 (IOS6.1.3) & iPhone4S (IOS7.0.4)
All works exceptionally well (in the sandbox mode)

Thank you!

Uladzimir

P.S. Maybe there is a newer version Store Kit actions?

jeanfabre

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Re: Is there any In-App Purchase actions?
« Reply #17 on: February 17, 2014, 10:40:37 AM »
Hi,

 Thanks for sharing, indeed I did not manage to find time to update these actions, so thanks for looking this up!

 I have added this to the trello board.

https://trello.com/c/QEtncEHG/58-update-storekit-actions


bye,

 Jean

Marsh

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Re: Is there any In-App Purchase actions?
« Reply #18 on: February 17, 2014, 12:38:10 PM »
I am releasing my StoreKit plugin in the next day or two. Provides full documentation.

jeanfabre

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Re: Is there any In-App Purchase actions?
« Reply #19 on: February 17, 2014, 11:33:41 PM »
Hi,

 oh oh! nice!

bye,

 Jean