Hi all,
I am trying to create a ship with behaviour similar to those moon thruster games / Asteroids where you can rotate the ship and add a bit of thrust to send it moving in that direction but in 3D. Not sure if anyone has played the Amiga game Virus - similar to that.
My ship thrusts / lifts correctly as well as moving and facing correctly - controls work basically.
The issue is when I tap and release the thrust it adds force and my ship flies up as it should and it would gradually slow and drop to the ground if left unattended, but if I tilt my ship in a different direction my momentum changes direction as if I was still holding the thrust button. Almost like residual force is still being expelled. Facing any direction does this.
I would like to be able to burst thrust while the ship is facing forwards and stop thrusting and spin my ship around but still be flying in the same direction as if to escape an enemy and spin around and shoot backwards. But in this case I would stop moving forwards and start moving backwards into the enemy instead of momentum continuing to carry me forwards.
I've tried different settings on Add Force - Impluse, Acceleration etc. as well as played with drag on the parent.
Thanks for taking the time to read. Please let me know if you have any ideas.
Cheers
JJG