I created a health bar for the units in my game and added a rotation constraint so they would always face the same direction as the camera, but it's not working as expected when I instantiate new units into the scene. The constraint source needs to be an instance of an object, so it can't be set on the prefab level and needs to be assigned at runtime.
Typically I would use Get Component and Set Property but I can't find the source property or anything similar. I only seem to be able to modify the weight / offset angle, etc.
Is there some way to change this value through Playmaker?