Hello,
i'm trying to make a simple thing in my state, but it seems that unity doesn't want to help me on this task...
i created two actions "GameObject Compare"
the first one to test if player is the gameobject selected by the user,
the second to test if it's variable is not empty.
the problem is that each time i save my change, playmaker is still displaying wrong variables in the actions, so the logic is wrong.
see the screenshots
i am stuck with this because, if i delete the prefab from the scene, and put the prefab from my folder, i get the wrong setup.
If i open the prefab and make changes, and then save it, it is not modified...