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Author Topic: HELP! Can´t define a iTween (move to) Path via Gizmos. [SOLVED]  (Read 2604 times)

Messjuh88

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HELP! Can´t define a iTween (move to) Path via Gizmos. [SOLVED]
« on: September 30, 2012, 06:36:32 PM »
Hey playmakers,

i have a problem with the iTween-Tool in Playmaker:

If i use the iTween gizmos to setup a path for my "MoveTo" action in the scene window, the settled node positions jump currently to the default (X=0; Y=0; Z=0) positions after i start a test run.

The only thing I can do rightnow is use the GameObject parameters in the Playmaker window to define the exact position of the different nodes. Setting it this way let the nodes stay in the defined positions.
 
For my use this method is a bit tedious, as I have to define many nodes in optical relation to the background scene.
 
The fact that I can grab and relocate the node gizmos in the preview window makes me suspicious, that I missed something here.

Is there a way to define the nodes via the gizmos in the scene window?


Thank you for your help! :)  

Messjuh88
« Last Edit: October 01, 2012, 02:29:16 AM by Messjuh88 »

jeanfabre

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Re: HELP! Can´t define a iTween (move to) Path via Gizmos.
« Reply #1 on: October 01, 2012, 01:02:10 AM »
Hi,

 here we go, it's been covered before on this forum:

http://hutonggames.com/playmakerforum/index.php?topic=1699.0

bye,

Jean

Messjuh88

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Re: HELP! Can´t define a iTween (move to) Path via Gizmos.
« Reply #2 on: October 01, 2012, 02:28:43 AM »
Hey Jean!

Thanks a lot!

have a nice day!