Hello,
Straight to the point. Unity verson 2021.1.0b11.2079.
Ecosystem only displays unity 4 specific actions (around 20 of them) and throws this error into the console when clicking on browse. No others actions or packages appear in the browser at all.
I saw another post unrelated to this one, but it seemed that the ecosystem did work with the 2021 beta.
ArgumentException: Getting control 1's position in a group with only 1 controls when doing repaint
Aborting
UnityEngine.GUILayoutGroup.GetNext () (at <9ff04fda545c4aacb8dab659ad40b2f4>:0)
UnityEngine.GUILayoutUtility.BeginLayoutArea (UnityEngine.GUIStyle style, System.Type layoutType) (at <9ff04fda545c4aacb8dab659ad40b2f4>:0)
UnityEngine.GUILayout.BeginArea (UnityEngine.Rect screenRect, UnityEngine.GUIContent content, UnityEngine.GUIStyle style) (at <9ff04fda545c4aacb8dab659ad40b2f4>:0)
UnityEngine.GUILayout.BeginArea (UnityEngine.Rect screenRect) (at <9ff04fda545c4aacb8dab659ad40b2f4>:0)
Net.FabreJean.PlayMaker.Ecosystem.EcosystemBrowser.OnGUI_ItemList () (at Assets/net.fabrejean/Editor/PlayMaker/Ecosystem/EcosystemBrowser.cs:1939)
Net.FabreJean.PlayMaker.Ecosystem.EcosystemBrowser.OnGUI_Main () (at Assets/net.fabrejean/Editor/PlayMaker/Ecosystem/EcosystemBrowser.cs:813)
Net.FabreJean.PlayMaker.Ecosystem.EcosystemBrowser.OnGUI () (at Assets/net.fabrejean/Editor/PlayMaker/Ecosystem/EcosystemBrowser.cs:1133)
UnityEditor.HostView.InvokeOnGUI (UnityEngine.Rect onGUIPosition, UnityEngine.Rect viewRect) (at <9f62394378254de0b0854a31bffc99b8>:0)
UnityEditor.DockArea.DrawView (UnityEngine.Rect viewRect, UnityEngine.Rect dockAreaRect) (at <9f62394378254de0b0854a31bffc99b8>:0)
UnityEditor.DockArea.OldOnGUI () (at <9f62394378254de0b0854a31bffc99b8>:0)
UnityEngine.UIElements.IMGUIContainer.DoOnGUI (UnityEngine.Event evt, UnityEngine.Matrix4x4 parentTransform, UnityEngine.Rect clippingRect, System.Boolean isComputingLayout, UnityEngine.Rect layoutSize, System.Action onGUIHandler, System.Boolean canAffectFocus) (at <26a8b3f464c04cf88ca0dd94dd27ee12>:0)
UnityEngine.UIElements.IMGUIContainer.HandleIMGUIEvent (UnityEngine.Event e, UnityEngine.Matrix4x4 worldTransform, UnityEngine.Rect clippingRect, System.Action onGUIHandler, System.Boolean canAffectFocus) (at <26a8b3f464c04cf88ca0dd94dd27ee12>:0)
UnityEngine.UIElements.IMGUIContainer.DoIMGUIRepaint () (at <26a8b3f464c04cf88ca0dd94dd27ee12>:0)
UnityEngine.UIElements.UIR.RenderChainCommand.ExecuteNonDrawMesh (UnityEngine.UIElements.UIR.DrawParams drawParams, System.Single pixelsPerPoint, System.Exception& immediateException) (at <26a8b3f464c04cf88ca0dd94dd27ee12>:0)
Rethrow as ImmediateModeException
UnityEngine.UIElements.UIR.RenderChain.Render () (at <26a8b3f464c04cf88ca0dd94dd27ee12>:0)
UnityEngine.UIElements.UIRRepaintUpdater.Update () (at <26a8b3f464c04cf88ca0dd94dd27ee12>:0)
UnityEngine.UIElements.VisualTreeUpdater.UpdateVisualTreePhase (UnityEngine.UIElements.VisualTreeUpdatePhase phase) (at <26a8b3f464c04cf88ca0dd94dd27ee12>:0)
UnityEngine.UIElements.Panel.UpdateForRepaint () (at <26a8b3f464c04cf88ca0dd94dd27ee12>:0)
UnityEngine.UIElements.Panel.Repaint (UnityEngine.Event e) (at <26a8b3f464c04cf88ca0dd94dd27ee12>:0)
UnityEngine.UIElements.UIElementsUtility.DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel panel) (at <26a8b3f464c04cf88ca0dd94dd27ee12>:0)
UnityEngine.UIElements.UIElementsUtility.UnityEngine.UIElements.IUIElementsUtility.ProcessEvent (System.Int32 instanceID, System.IntPtr nativeEventPtr, System.Boolean& eventHandled) (at <26a8b3f464c04cf88ca0dd94dd27ee12>:0)
UnityEngine.UIElements.UIEventRegistration.ProcessEvent (System.Int32 instanceID, System.IntPtr nativeEventPtr) (at <26a8b3f464c04cf88ca0dd94dd27ee12>:0)
UnityEngine.UIElements.UIEventRegistration+<>c.<.cctor>b__1_2 (System.Int32 i, System.IntPtr ptr) (at <26a8b3f464c04cf88ca0dd94dd27ee12>:0)
UnityEngine.GUIUtility.ProcessEvent (System.Int32 instanceID, System.IntPtr nativeEventPtr, System.Boolean& result) (at <9ff04fda545c4aacb8dab659ad40b2f4>:0)
Thanks