playMaker

Author Topic: Simple Climb System Suggestions?  (Read 791 times)

Odd?

  • Playmaker Newbie
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  • Posts: 5
Simple Climb System Suggestions?
« on: March 18, 2021, 09:57:22 AM »
Here I want to allow my player to snap both the rotation and position to the ledge so that it looks as if I am grabbing the ledge and keeping Y value and rotation across the normal of the tagged ledge.

Progress At Work

Ledge Detection

Pathway

(Actions Used)
Ledge NO

Ledge OK


Climb Attributes

Pathway

(Actions Used)
Climb Start

Climb Idle
« Last Edit: March 18, 2021, 10:00:51 AM by Odd? »

Nim

  • Playmaker Newbie
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Re: Simple Climb System Suggestions?
« Reply #1 on: March 18, 2021, 12:13:42 PM »
I'm not sure if this helps, but you can watch this tutorial from Romi Fauzi. Maybe it can help.


Odd?

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Re: Simple Climb System Suggestions?
« Reply #2 on: March 18, 2021, 06:56:43 PM »
Oh yes I did look at this but I didn't see anything for what I am looking for but it did help for the climb up

Odd?

  • Playmaker Newbie
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  • Posts: 5
Re: Simple Climb System Suggestions?
« Reply #3 on: March 29, 2021, 01:33:57 PM »
Um also does anyone know the action of snapping a position to a offset of a object to a player so for example if the raycast comes in contact it will snap it Y,Z positions to that offset.