Hello! This is my time posting on here, and I just can't figure out this problem with Mouselook I'm having
I'm using the "Rewire" asset for my player input and I've got everything hooked up and working but I just can't figure out how to get Mouselook to work with this new system.
Currently I'm using the provided playmaker Mouselook action, which works but If I want to add full controller support with Rewire this method is bunk.
The mouselook can only take default Unity Input mouse axes, so I was wondering if there was a way to add my rewire mouse axes into this or is there an action that can do what I'm asking that I just can't find?
If neither and I'll have to make my own mouselook method, what would be the best way to go about this?