Hey there everyone,
In my project I have a prefab "Item" which is the basic object used by all of the items the player can pick up and use. In my game, items are pretty simple but they have several attributes that make them different from one another
Right now I'm making an instance of the item, giving it's attributes manually, and then creating copies of that instance. That's obviously a brute force method and is going to cause bugs and headaches down the road.
So I'd like to do some sort of data sheet or database that my item spawners will set on a blank item to set it up. That way I'm changing data in a single place.
Any suggestions on the best way to do that while using Playmaker?