Thanks for the reply, Jean.
Ball creation seems fine. I made the master client instantiate the ball at scene load as a scene object.
Then I randomly assign a first player to send the ball to (Itween move to).
But I still have the issue of the ball doing proper behavior on master client but not moving from spawn point on the other client.
I did add a photon view to my ball, observing its own fsm.
One thing to note is that, when running the game both on Unity and on a built version I have a console error on the built version (when unity is master) but not displayed in unity's console. And no error displayed when built version is master (however, in that case master ball behavior is not working).
NullReferenceException: Object reference not set to an instance of an object
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I will try some more things tomorrow as I am not sure now where I am not referencing an instance of an object properly (the ball, I expect).
Probably few rookie mistakes. I must admit Pun2 info are not the easiest to find (even more when you don't have a proper developer background)
Thx again for the help. I love browsing the forum
