Hi Playmakers,
I have a game object that is giving me the error :
"has variable checked for network synching, but no PhotonView component is observing this fsm" (See Image 1)
But I DO have a PhotonView component observing the FSM (this is the only FSM with network sync variables) (See Image 2)
This only started happening when I added a PhotonTransformView component. Before, when it was set up like this, I didn't get the error. Note that the only thing I changed was adding a PhotonTransformView. This setup did NOT give the error (See Image 3)
I've double-checked that the PhotonView is looking at the correct FSM, and it's the only one with synced variables. This only started after adding a PhotonTransformView component.
I appreciate any help!