In my photon multiplayer fighting game, I spawn my character after the user has created the room, and/or joined.
I would like to have a kind of "Overview Cam" during the logon screen, and so have one camea that is used "In game, following your character about, and one "cool shot cam" that hovers over the level.
The only way I know that the user has joined the game, is that his character is created, so to switch from the Cool Cam to the GameCam, I tried to either:
Activate the camera game objects or (as I found a useful looking action "cut to Camera"
BUT: WHen I drag the camea on to the game object slot (in either of these solutions) I am presented with a mini menu where I can choose
Get Property
Set Property
Send Message
Cancel
Never seen this before, so I assume its because im trying to add this to a Prefab in the Project View not the scene.
I drag it into the scene temporarily (remember its gonna be spawned) and add the camera reference, it works... but when I check the prefab version, it just says None.
How can I do this?