Hello! I was told by DjayDino on Discord to make a post here.
I am having repeated issues with Playmaker not catching events that are missing a Target state. This issue temporarily goes away when restarting Unity.
However, I literally have to restart Unity every 15 minutes sometimes, in order to get the Playmaker to start "catching" these errors.
is this normal? Is this being addressed in the next patch? Is anybody else having the same issues?
I am using Playmaker 1.9.1.p5 with Unity 2019 and Unity 2020.
My project is small, it has less than 400 FSMs total in all scenes. This issue persisted across several Playmaker projects.