playMaker

Author Topic: Do playmaker FSM'S clog up CPU? (mobile)  (Read 2729 times)

pierre nay

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Do playmaker FSM'S clog up CPU? (mobile)
« on: August 19, 2021, 02:24:31 AM »
Once an FSM has run its course, is it good practice to deactivate it?
 Simply put, is it worth creating a Manager to do this to save on CPU usage?


djaydino

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Re: Do playmaker FSM'S clog up CPU? (mobile)
« Reply #1 on: August 19, 2021, 04:52:02 PM »
Hi.
It should be fine, when using normal c# scripts they usually also are not deactivated.

pierre nay

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Re: Do playmaker FSM'S clog up CPU? (mobile)
« Reply #2 on: August 24, 2021, 01:35:24 AM »
Thanks, saves me a bunch of thinking!!

Broken Stylus

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Re: Do playmaker FSM'S clog up CPU? (mobile)
« Reply #3 on: August 24, 2021, 07:07:30 AM »
Aside from avoiding making big FSMs, I don't think I've encountered any issue framerate wise.
The real problem with mobile is that many of them just suck, that's all. I've filtered out thousands of Android devices because they're not worth the pain of following players' complaints about a lack of responsiveness and other crap.