playMaker

Author Topic: Is Playmaker capable of making a MOBA  (Read 6533 times)

Goatcheese

  • Playmaker Newbie
  • *
  • Posts: 3
Is Playmaker capable of making a MOBA
« on: October 09, 2021, 07:02:06 AM »
I'm a huge fan of League of Legends and DOTA, and love Playmaker. I have dabbled in it and have made a few very basic things, however, I wanted to know if it's capable of making something like a MOBA, or League of Legend types of games? I know it's pretty advanced, but regardless, would love to know if it's possible. Thanks for the replies. :)

Microck

  • Playmaker Newbie
  • *
  • Posts: 22
Re: Is Playmaker capable of making a MOBA
« Reply #1 on: October 09, 2021, 07:38:40 AM »
It is possible but you need advanced skills and a good networking solution (can be really expensive depending how much players can play the game).

djaydino

  • Administrator
  • Hero Member
  • *****
  • Posts: 7618
    • jinxtergames
Re: Is Playmaker capable of making a MOBA
« Reply #2 on: October 09, 2021, 07:40:31 AM »
Hi.
Yes it should be possible.
But you would need some assets like Photon for multiplayer.

Almost anything what can be done in unity can be done with playmaker.

i would start by making a character and set up movements and attacks.

Then Have a 'Data' fsm to hold the stats for the character, you can use some arrays for data per level (damage, magic/physics defense etc.)

later you might want to connect the data with xml (slow loading) or Scriptable objects (very fast but needs some coding)
For easier access to all your character data, as you will be balancing regularly.

here is some info on scriptables :
https://hutonggames.com/playmakerforum/index.php?topic=20829.0

and a tutorial video :

i would recommend to use scriptables but if you want to use xml you should search you tube for "Playmaker xml"
you should find several videos (including some of mine)

when using xml, its best to load you xml into arrays or hashtables when loading scenes as getting data from xml directly is slow.

Goatcheese

  • Playmaker Newbie
  • *
  • Posts: 3
Re: Is Playmaker capable of making a MOBA
« Reply #3 on: October 09, 2021, 07:47:22 AM »
Hi.
Yes it should be possible.
But you would need some assets like Photon for multiplayer.

Almost anything what can be done in unity can be done with playmaker.

i would start by making a character and set up movements and attacks.

Then Have a 'Data' fsm to hold the stats for the character, you can use some arrays for data per level (damage, magic/physics defense etc.)

later you might want to connect the data with xml (slow loading) or Scriptable objects (very fast but needs some coding)
For easier access to all your character data, as you will be balancing regularly.

here is some info on scriptables :
https://hutonggames.com/playmakerforum/index.php?topic=20829.0

and a tutorial video :

i would recommend to use scriptables but if you want to use xml you should search you tube for "Playmaker xml"
you should find several videos (including some of mine)

when using xml, its best to load you xml into arrays or hashtables when loading scenes as getting data from xml directly is slow.

Very nice response! I really do appreciate it. I'll have a look at the video linked. It eases my mind knowing that PM is ACTUALLY that powerful. A very nice way of making games, whilst having fun, too!

Goatcheese

  • Playmaker Newbie
  • *
  • Posts: 3
Re: Is Playmaker capable of making a MOBA
« Reply #4 on: October 09, 2021, 07:48:37 AM »
It is possible but you need advanced skills and a good networking solution (can be really expensive depending how much players can play the game).
Makes sense! :D Luckily, I'm one of those "Don't quit until you make it" types of people, so here's to going through with it. Knowing that it is possible, however, puts me at ease. Thanks for your reply. :)

djaydino

  • Administrator
  • Hero Member
  • *****
  • Posts: 7618
    • jinxtergames
Re: Is Playmaker capable of making a MOBA
« Reply #5 on: October 09, 2021, 08:12:47 AM »
Hi.
here are some sample games that are made with Playmaker.

The first tree (search for "the first tree playmaker" to see how he created it)
Flashing Lights (Topic on our forum)
Dark Light (Topic on our forum)
Hollow Night (All enemies and interactive elements where done with playmaker)

You can see more on the Showcase page