playMaker

Author Topic: Tween Rotation incorrect at last joint  (Read 870 times)

Digital Adam

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Tween Rotation incorrect at last joint
« on: October 27, 2021, 10:35:36 AM »
Hey everyone. I created a joint hand, and I added a FSM on the index finger. I have two states; a relaxed posed and a fist pose. Each pose has been created by the same hand rig. I'm using a 'Tween Rotation', to go from the "Current Rotation" to a game object joint rotation (the different poses that I created).

The problem is that the last joint doesnt rotate correctly. See the screenshot.Ive checked the rotation of each joint and they're rotated the same, and there is a slight bend. What could be causing that? I also tried adding another joint to the end joint too, but that did help.

Any thoughts would be appreciated!