Hi all,
A very simple question which may not really have a single case answer...
I'm currently creating GameObjects from a 'template object' with a few array lists attatched. Once it has finished doing what it needs to I then destroy these array lists. This is per gameobject.
If I was to instead have the arrays in a different single GameObject, called Arrays or something, and reference that instead would this be better for optimisation or worse?
I imagine better but I'm unsure if getting array data from other objects is a higher memory hit than from itself.
Cheers
