As the subject reads,
Whenever click on "edit" for whatever FSM i want to work on, i get this error. Screenshot attached. any ideas? Please see pasted error log below.
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NullReferenceException: Object reference not set to an instance of an object
Lightbug.CharacterControllerPro.Core.CharacterActor.ToString () (at Assets/Character Controller Pro/Core/Scripts/Character/CharacterActor.cs:580)
HutongGames.PlayMaker.ActionHelpers.GetValueLabel (HutongGames.PlayMaker.INamedVariable variable) (at Assets/PlayMaker/Actions/ActionHelpers.cs:643)
HutongGames.PlayMaker.Actions.SetProperty.AutoName () (at Assets/PlayMaker/Actions/UnityObject/SetProperty.cs:45)
HutongGames.PlayMakerEditor.StateInspector.UpdateAutoSummarize (HutongGames.PlayMaker.FsmStateAction action) (at C:/Projects/Playmaker_1.9.1/Projects/Playmaker.source.unity/Assets/PlayMaker/Editor/Classes/Menus.cs:618)
HutongGames.PlayMakerEditor.StateInspector.UpdateAutoSummarize () (at C:/Projects/Playmaker_1.9.1/Projects/Playmaker.source.unity/Assets/PlayMaker/Editor/Classes/VariableManager.cs:128)
HutongGames.PlayMakerEditor.StateInspector.Reset () (at C:/Projects/Playmaker_1.9.1/Projects/Playmaker.source.unity/Assets/PlayMaker/Editor/Classes/VariableManager.cs:345)
HutongGames.PlayMakerEditor.StateInspector.OnGUI () (at C:/Projects/Playmaker_1.9.1/Projects/Playmaker.source.unity/Assets/PlayMaker/Editor/Classes/VariableTypeMenu.cs:237)
HutongGames.PlayMakerEditor.InspectorPanel.DoInspectorPanelGUI (UnityEngine.Rect area) (at C:/Projects/Playmaker_1.9.1/Projects/Playmaker.source.unity/Assets/PlayMaker/Editor/Classes/TimelineControl.cs:52)
HutongGames.PlayMakerEditor.InspectorPanel.OnGUI (UnityEngine.Rect area) (at C:/Projects/Playmaker_1.9.1/Projects/Playmaker.source.unity/Assets/PlayMaker/Editor/Classes/TimelineControl.cs:31)
HutongGames.PlayMakerEditor.FsmEditor.OnGUI () (at C:/Projects/Playmaker_1.9.1/Projects/Playmaker.source.unity/Assets/PlayMaker/Editor/Classes/FsmEditorGUILayout.cs:1372)
HutongGames.PlayMakerEditor.FsmEditorWindow.DoGUI () (at Assets/PlayMaker/Editor/FsmEditorWindow.cs:214)
HutongGames.PlayMakerEditor.BaseEditorWindow.OnGUI () (at C:/Projects/Playmaker_1.9.1/Projects/Playmaker.source.unity/Assets/PlayMaker/Editor/Classes/CustomAttributeHelpers.cs:182)
UnityEditor.HostView.InvokeOnGUI (UnityEngine.Rect onGUIPosition) (at <ba030cc3475e41258f58c8c467eb72e2>:0)
UnityEditor.DockArea.DrawView (UnityEngine.Rect dockAreaRect) (at <ba030cc3475e41258f58c8c467eb72e2>:0)
UnityEditor.DockArea.OldOnGUI () (at <ba030cc3475e41258f58c8c467eb72e2>:0)
UnityEngine.UIElements.IMGUIContainer.DoOnGUI (UnityEngine.Event evt, UnityEngine.Matrix4x4 parentTransform, UnityEngine.Rect clippingRect, System.Boolean isComputingLayout, UnityEngine.Rect layoutSize, System.Action onGUIHandler, System.Boolean canAffectFocus) (at <79197d32789c42609feb5591f73dd778>:0)
UnityEngine.UIElements.IMGUIContainer.HandleIMGUIEvent (UnityEngine.Event e, UnityEngine.Matrix4x4 worldTransform, UnityEngine.Rect clippingRect, System.Action onGUIHandler, System.Boolean canAffectFocus) (at <79197d32789c42609feb5591f73dd778>:0)
UnityEngine.UIElements.IMGUIContainer.HandleIMGUIEvent (UnityEngine.Event e, System.Action onGUIHandler, System.Boolean canAffectFocus) (at <79197d32789c42609feb5591f73dd778>:0)
UnityEngine.UIElements.IMGUIContainer.HandleIMGUIEvent (UnityEngine.Event e, System.Boolean canAffectFocus) (at <79197d32789c42609feb5591f73dd778>:0)
UnityEngine.UIElements.IMGUIContainer.SendEventToIMGUIRaw (UnityEngine.UIElements.EventBase evt, System.Boolean canAffectFocus, System.Boolean verifyBounds) (at <79197d32789c42609feb5591f73dd778>:0)
UnityEngine.UIElements.IMGUIContainer.SendEventToIMGUI (UnityEngine.UIElements.EventBase evt, System.Boolean canAffectFocus, System.Boolean verifyBounds) (at <79197d32789c42609feb5591f73dd778>:0)
UnityEngine.UIElements.IMGUIContainer.HandleEvent (UnityEngine.UIElements.EventBase evt) (at <79197d32789c42609feb5591f73dd778>:0)
UnityEngine.UIElements.EventDispatchUtilities.PropagateEvent (UnityEngine.UIElements.EventBase evt) (at <79197d32789c42609feb5591f73dd778>:0)
UnityEngine.UIElements.MouseEventDispatchingStrategy.SendEventToRegularTarget (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.BaseVisualElementPanel panel) (at <79197d32789c42609feb5591f73dd778>:0)
UnityEngine.UIElements.MouseEventDispatchingStrategy.SendEventToTarget (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.BaseVisualElementPanel panel) (at <79197d32789c42609feb5591f73dd778>:0)
UnityEngine.UIElements.MouseEventDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel iPanel) (at <79197d32789c42609feb5591f73dd778>:0)
UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) (at <79197d32789c42609feb5591f73dd778>:0)
UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) (at <79197d32789c42609feb5591f73dd778>:0)
UnityEngine.UIElements.EventDispatcher.ProcessEventQueue () (at <79197d32789c42609feb5591f73dd778>:0)
UnityEngine.UIElements.EventDispatcher.OpenGate () (at <79197d32789c42609feb5591f73dd778>:0)
UnityEngine.UIElements.EventDispatcherGate.Dispose () (at <79197d32789c42609feb5591f73dd778>:0)
UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) (at <79197d32789c42609feb5591f73dd778>:0)
UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) (at <79197d32789c42609feb5591f73dd778>:0)
UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) (at <79197d32789c42609feb5591f73dd778>:0)
UnityEngine.UIElements.UIElementsUtility.DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel panel) (at <79197d32789c42609feb5591f73dd778>:0)
UnityEngine.UIElements.UIElementsUtility.UnityEngine.UIElements.IUIElementsUtility.ProcessEvent (System.Int32 instanceID, System.IntPtr nativeEventPtr, System.Boolean& eventHandled) (at <79197d32789c42609feb5591f73dd778>:0)
UnityEngine.UIElements.UIEventRegistration.ProcessEvent (System.Int32 instanceID, System.IntPtr nativeEventPtr) (at <79197d32789c42609feb5591f73dd778>:0)
UnityEngine.UIElements.UIEventRegistration+<>c.<.cctor>b__1_2 (System.Int32 i, System.IntPtr ptr) (at <79197d32789c42609feb5591f73dd778>:0)
UnityEngine.GUIUtility.ProcessEvent (System.Int32 instanceID, System.IntPtr nativeEventPtr, System.Boolean& result) (at <eb58cc8d9f124fc8b338f7a2aa050b46>:0)