Hello PlayMaker community,
In Blender we can assign Custom Properties to 3D objects: Variables, strings, and more.
And have the possibility to get/use them to Unity, which is amazing.
On Unity forums someone made a script to access these custom proprieties from a Maya exported FBX.
Someone is experimenting to get it working on the Blender side, but has some troubleshoot.
I'd like to know your thought on that subject, is that possible to access these parameters out of the box with PlayMaker?