playMaker

Author Topic: Accessing FBX Custom Properties, from Blender to Unity  (Read 2146 times)

8bitbrainpower

  • Playmaker Newbie
  • *
  • Posts: 14
Accessing FBX Custom Properties, from Blender to Unity
« on: December 11, 2021, 05:35:51 PM »
Hello PlayMaker community,

In Blender we can assign Custom Properties to 3D objects: Variables, strings, and more.
And have the possibility to get/use them to Unity, which is amazing.

On Unity forums someone made a script to access these custom proprieties from a Maya exported FBX.
Someone is experimenting to get it working on the Blender side, but has some troubleshoot.

I'd like to know your thought on that subject, is that possible to access these parameters out of the box with PlayMaker?

djaydino

  • Administrator
  • Hero Member
  • *****
  • Posts: 7618
    • jinxtergames
Re: Accessing FBX Custom Properties, from Blender to Unity
« Reply #1 on: December 12, 2021, 09:03:04 AM »
Hi.
Hmm.. i think get/set properties actions should work.
but it would be better if you have dedicated actions.

8bitbrainpower

  • Playmaker Newbie
  • *
  • Posts: 14
Re: Accessing FBX Custom Properties, from Blender to Unity
« Reply #2 on: December 12, 2021, 11:27:06 AM »
Hi,  I just tried "get properties", but it does not give access these custom proprieties.

You're right, it seems a custom action is required. I'm gonna post a request for this on the right section as such things is beyond my understanding/skillset.

Thank you!