playMaker

Author Topic: Can't uncheck global status of event  (Read 916 times)

Gua

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    • Andrii Vintsevych
Can't uncheck global status of event
« on: December 25, 2021, 11:44:26 AM »
It feels that reporting bugs thought Playmaker interface doesn't work. So I'll duplicate my report here.

Unity 2018.4.31. Playmaker 1.9.4.

This issue bothered me for many years. But I've finally figure out how to reproduce it. Basically, I can't uncheck global status of event if too much objects are using it. In test project specifically it becomes global again after Unity relaunch.

Here's video.

I've sent a link to test project to Alex Chouls PM.

djaydino

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Re: Can't uncheck global status of event
« Reply #1 on: December 26, 2021, 11:06:17 AM »
Hi.
If you do 'update all fsm's in build' before closing, does it affect the result?

Gua

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Re: Can't uncheck global status of event
« Reply #2 on: December 26, 2021, 06:20:49 PM »
Hi.
If you do 'update all fsm's in build' before closing, does it affect the result?
It kinda worked for my test project. But in my main project, checkmark resets itself when I use update all fsm's in build button. Maybe it happens cause not all scene that reference, this specific variable are included in the build. I'm not sure.