Basically I have a car with a boot, I have a FSM setup in the car prefab, so after 3 seconds of the game starting the boot should rotate and open over the span of 3 seconds. Basically I am changing the Z angle by 1 over a period of 3 seconds to give the illusion of an animation. However when I select "per second" on the Rotate component in the FSM it doesn't move the car boot at all!
I have used the "Every Frame" component but this doesn't suit well as when the framerate changes the 'animation' of the boot opening is glitchy etc.
So just so you understand what I am trying to achieve here. After 3 seconds of the game starting the boot should rotate on the Z axis by 1 each second for 3 seconds then stop.
Am I overcomplicating this and is there a much simpler way to achieve what I am trying to do!
Thanks for any help.