This is my current wip:
BuhgaawkIn it’s current form it is a very basic Flappy Birds clone.
I started with that, as I wanted to have the most basic game mechanic I could think of and then recreate that with Unity and Playmaker to teach myself both Unity and Playmaker basics.
I am fairly happy with the look and feel of Buhgaawk and I have to say that I learned a lot on the way. This is the first time I actually used a design document with clear milestones and goals. This helped me immensely with keeping things in scope and focus on what I wanted to achieve: have a game that could be considered “done”.
I am at a stage though, where I am not sure whether I should add all the stretch goals that I had for it or just leave it as it is and move on to the next project.
Maybe I can prioritise the stretch goals and just add some of them.
I would love to hear your feedback.
Thanks in advance.