So i LOVE this action here:
https://hutonggames.fogbugz.com/default.asp?W212but if I use it on a moving character, the sound doesn't "follow" with the character movement. Almost as if the character "drops" the sound at the vector3 location it's at. If I move, the sound fades away, and if i come back to the location where the sound started to play, the sound fades back in.
How can this sounds "stay" with the player? I think its becuase it's not using "one shot" audio method.
Can someone edit this action to use the "one shot -audio play" kind of sound? or create a custom behavior to play random one shot sounds?