Hi !!
thank you ! i'm very happy that you like my work
Maybe i wasn't clear in my explanation ... I need that my Compiled unity application pause when i open the pause menu, not the emulator
Now i'm thinking about how to use xml file to create cabinets, but it seems very hard with my actually experience ... For every cabinet i have these components (.obj models created by Cinema4D)
MAIN ARCADE (parent)
- cabinet ( external cabinet case )
- Marquee ( Texture .png that changes by name of the roms and point to "marquees" folder in my pc )
- Bezel ( Texture .png that changes by name of the roms and point to "Bezels" folder in my pc )
- Screen ( video-player component, loads .mp4 clips that changes by name of the roms and point to "videosnaps" folder in my pc )
For now i worked with "set material texture" and "video player set url" actions that loads files according to rom name, it works, i have some limitations , like the aspect ratio of the "screen" for videosnaps ... all my videos will stretched on 4:3 proportions , but i want that the aspcet ratio changes according to the porportions of the video. In other words , i want that the program automatically choose the .obj model of the screen for the video player , according to Videosnap.mp4 aspect ratio ...
I think that with your suggestions about XML files solves my problem, but i don't know how to start ... First of all , How can i create the XML File ??
sorry for my questions , i'm learning slowly about unity
Like Always , Thank you for your help !