Hi, djaydino. Thank you for following up.
No, not in VR. I have that all up and running. What I meant is that I am struggling with the logic using playmaker for the task: The user grabs the knob, turns it [rotate Y], and the TV screen in my game gets brighter (or darker). In the pictures below the user turned the knob 71° which would make the screen brighter.
My knob has a canvas and UI text attached which displays the current amount of the rotation.

Currently, in playmaker, I am getting the knob rotation position via the 'UI Text Get Text' - then I 'Convert String To Int' - then I am trying to clamp the value and plug the result into 'Set Material Color'. This needs to be continues at runtime, so I enable 'Every Frame' on the actions so the brightness levels happen gradually [like a volume knob]...

... to drive the _EmissionColor intensity of my game object.

The trouble is that I cant figure out how to create the variable for the 'Set Material Color' action as this requires a 'Color' variable and mine is currently an Int value.
So, INT to COLOR value so to speak.
I am sure I'm doing this wrong. Do you have any suggestions?
Thank you.