playMaker

Author Topic: PM JoyStik Package  (Read 13573 times)

jeanfabre

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Re: PM JoyStik Package
« Reply #15 on: October 30, 2012, 12:19:50 PM »
Thanks for the samples Jean.. really appreciated.   
 I loaded the Unity Robot Scene into a new project.  Getting 26 errors relating to camera and a missing Action  "SetAnimationWrapMode "  I can see SetAnimationWrapMode.cs in the project window & tried to load it into the folder Assets/PlayMaker/Actions    but it still will not recognise it.

  hhhmmm...??

 



Hi, I tested on a fresh project latest version of playmaker and the package and all is well, not sure what's happening on your end unfortunatly.

bye,

 Jean

Uladzimir

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Re: PM JoyStik Package
« Reply #16 on: October 30, 2012, 12:23:27 PM »

You need to make sure the  "Animate Float " action    spline curve is above your ground.  Notice in the video, he lifts the curve up to the correct height.


Actually, the character fell through because of irregular curve

I'll try to work on this option

Many thanks for your help!!

vidi

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Re: PM JoyStik Package
« Reply #17 on: July 27, 2013, 08:46:34 AM »
Is there are working examples that describe how joystick work with playmaker
if I downloaded this example(* ControllerSimpleMoveMobileJoystick.unitypackage) and play not happens and I get this warning.
Quote
Assets/Scripts/Joystick.js(62,20): BCW0012: WARNING: 'UnityEngine.GameObject.active' is obsolete. GameObject.active is obsolete. Use GameObject.SetActive(), GameObject.activeSelf or GameObject.activeInHierarchy.

jeanfabre

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Re: PM JoyStik Package
« Reply #18 on: July 29, 2013, 10:24:16 AM »
Hi,

 I am a bit confused, I am running this package on a clean project in Unity 4.2 and there is no Joystick.cs in that package actually. Can you try on a fresh project again?

else, what package did you install as well? I believe joystick is a unity script, so maybe you need to update your packages if you moved from a 3x project to a 4x project.

bye,

 Jean

play_edu

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Re: JoyStik Package
« Reply #19 on: July 30, 2013, 05:35:43 AM »
Thanks for the samples Jean

ETGgames

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Re: PM JoyStik Package
« Reply #20 on: July 21, 2015, 06:51:24 AM »
The one you posted jean doesn't even work....

Lane

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Re: PM JoyStik Package
« Reply #21 on: July 21, 2015, 07:25:39 AM »
Hi ETGames,

Please be more specific. What are you trying to do, exactly, and how does the linked package not solve it?
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