Hello,
I have a simple jumping system. 1st state Get key down, 2nd state add force 2d, set velocity 2d, get key up, and wait, then 3rd state collision 2d event, finally looping back to state 1. This works almost perfectly. However, if I quickly tap the jump key, the get key up doesn't seem to register and it waits the whole time, jumping the max height, despite barely tapping the jump button. I don't know if playmaker can't register it fast enough or what. Also, just so you know, I am using custom actions found on the forum for gamepad support, but the issue happens with or without this, so it is not related to the issue. Regardless, it would be nice if I could still use the custom actions. Hopefully it's just as simple as increasing playmaker's sensitivity or something. Thanks!
John Bassi